King Kong – Atari 2600

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King Kong.

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King Kong – Atari 2600.

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King Kong:

The objective is to rescue the girl by climbing ladders to the top of the screen while jumping over holes and autonomous bombs.[2] Magic bombs are worth five times the points of regular bombs when jumped over. As in Donkey Kong, each level has a bonus that counts down. If it reaches zero, a life is lost.

There are settings for 1 or 2 players alternating turns, slow or fast bombs, and whether magic bombs exist.